ActionArcade

About this game: AVALANCHE '97

Ride the mountain. Outrun the snow.

Carve down a winding mountain through meadows, forest, rocks and a village, clear the slalom gates and throw spins and flips off the kickers while an avalanche closes in from behind. A crash costs precious metres; get caught and the run is over.

Play nowThe game runs in your browser with JavaScript and WebGL 2 enabled.

What you get

  • A seeded mountain that winds through meadow, forest, rocks, a village, a snow park, a narrow gully, a frozen lake and an ice tunnel
  • Carve, tuck and snowplough, grind the rails and boxes of the snow park, and feed a combo with gates, near misses and ice flakes
  • Kickers for spins, flips and grabs, every landing graded, and crevasses and roads to clear with a jump or a snow bridge
  • An avalanche that gathers speed behind you, a ghost of your best run to race, and fourteen challenges that unlock suits, helmets and skis

Your controls

A D← →
Steer (carve)
W↑
Tuck: faster, wider turns
S↓
Brake (snowplough)
Space
Jump
← →
In the air: spin
↑ ↓
In the air: front or back flip
Space
In the air: grab; on a rail: pop off
V
Camera
R
Restart
Esc
Pause
  • ControllerThe left stick steers, A jumps, the right trigger tucks and the left trigger brakes; in the air, push the stick sideways to spin, up or down to flip, and press A to grab. Select changes the camera and Start pauses.
  • TouchDrag the pad under your left thumb sideways to carve, up to tuck and down to brake; tap JUMP under your right thumb. In the air the pad spins and flips you and JUMP grabs; on a rail JUMP pops you off.

Ways to play

  • Avalanche run: a new mountain every time, chased
  • Daily mountain: the same course for everyone, new at midnight UTC, with your ghost
  • Freeride: no avalanche, 2400 m to the finish line, with your ghost
  • Career: ten mountains from the nursery slopes to the north face, three stars on each

Plays on

Devices
Desktop, Tablet, Phone
Controls
Keyboard, Touch, Controller
Orientation
Any
Genre
Downhill skiing

Music

The tracks you hear in this game, and the people who made them.

Before you play

How do I get away from the avalanche?

Keep your speed up: tuck on the straights, carve cleanly instead of braking, and go through the slalom gates, because every cleared gate makes the snow stall for a moment. A crash costs a second and a half on the snow, which is where most runs are lost.

How do tricks score?

Hit a kicker or jump from the snow, then push left or right to spin and up or down to flip while there is still air under you. The points are paid when you land cleanly, multiplied by your combo; land in the middle of a rotation and it is a wipeout instead.

Is the daily mountain the same for everyone?

Yes. The daily mountain is built from the date, so every player rides the same course until midnight UTC. Your best runs on it are kept on this device, on the board in the menu.