About this game: BITFALL
Sixty seconds. Every zombie.
A digital city whose matter is zeros and ones. Find and eliminate every zombie before the minute runs out.
Play nowThe game runs in your browser with JavaScript and WebGL 2 enabled.
What you get
- Sixty seconds to find and eliminate every zombie on a level built large enough that you have to hunt
- A world whose matter is zeros and ones: bodies, guns, streets and debris are cut from digits
- Five zombie kinds, three weapons, and routes that change a little each attempt without becoming random
- Twelve levels, from a compact facility to vertical cities, with instant retry and a time to beat
Your controls
- W A S D
- Move
- Mouse
- Look
- Click
- Fire
- R
- Reload
- 1–5Wheel
- Weapon
- Shift
- Sprint
- CCtrl
- Crouch
- Space
- Jump
- M
- Map
- Esc
- Pause
- ControllerThe left stick moves, the right stick aims, the right trigger fires, the south button jumps and the west button reloads.
- TouchA stick on the left moves. Drag the right side of the screen to aim, and use the buttons to fire, jump, crouch and reload.
Ways to play
- Twelve-level hunt
- Personal best per level
Plays on
- Devices
- Desktop, Tablet, Phone
- Controls
- Keyboard, Touch, Controller
- Orientation
- Landscape
- Genre
- First-person shooter
Music
The tracks you hear in this game, and the people who made them.
Before you play
What happens when the minute ends?
If any zombie is still standing, the hunt stops and you can retry immediately. Clearing every zombie before zero opens the next level.
Are the enemies marked on the screen?
No. Finding them is the game. Footsteps and groans carry direction, and only in the last seconds does a short pulse hint at where the nearest one is.
Does a faster clear score more?
Yes. The score pays for eliminations, accuracy and headshots, and it costs you for time spent and damage taken. Your best time for each level stays on this device.









