About this game: Micro Racers
Tiny cars. One whole apartment.
Race a pocket sized car through a real apartment, where a sofa is a building and a chair leg is a chicane. Nine rooms, no barriers, one continuous flat to learn by heart.
Play nowThe game runs in your browser with JavaScript and WebGL 2 enabled.
What you get
- A pocket sized car in a real apartment: a sofa is a building and a chair leg is a chicane
- Nine rooms connected as one flat, with courses that run from the desk to the kitchen floor
- Jump charges and boosts to pick up, and household objects that push, roll and fall
- Every course driven to the finish by a field of four at every difficulty before it shipped
Your controls
- W↑
- Accelerate
- S↓
- Brake / Reverse
- A D← →
- Steer
- Space
- Jump
- CtrlC
- Drift
- Shift
- Boost
- H
- Horn
- Esc
- Pause
- ControllerLeft stick to steer. RT accelerates, LT brakes. Start pauses.
- TouchUse the left arrows to steer. Hold the right arrow to accelerate, or the brake to slow down.
Ways to play
- Race against three rivals
- Time trial on any course
- Three difficulties
Plays on
- Devices
- Desktop, Tablet, Phone
- Controls
- Keyboard, Touch, Controller
- Orientation
- Landscape
- Genre
- Arcade racing / Miniature
Music
The tracks you hear in this game, and the people who made them.
Before you play
What happens if I fall off the desk?
The car is put back on the course at the last checkpoint after a moment, and the fall costs you the time it took. There is no limit on resets.
Are there invisible walls?
No. The apartment is open. A course is a line of checkpoints through it, and anywhere the car can physically go, it can go.
What are the pickups?
A jump charge makes a Space hop taller and also fires on a ramp. A boost gives a short burst of speed. Both show on the HUD until you use them.









